Game: Skyrim
Level: 23
Location: Ilinata's Deep
So, let's recap ... I completed that dungeon, and by the end the only ghost left was Savos Aren, but either way I got the Staff of Magnus. Headed back to the college, saved the day, kicked Ancano's ass, et cetera et cetera ... And then, weeeiiirdness, they made me Arch Mage! I guess with Savos and Mirabelle gone, it worked out, but, you know, still. Weird.
Anyway, I'm Arch Mage now, but still going out on missions which feels irresponsible. Oh well - I'm now in Ilinata's Deep to find Azura's star! Neverending soul gem, whoo!
Down into the depths I go. There is a fisherman sort of ... strung up, like a sacrifice, very much looking on-the-cross in his pose. Heading down further, One skeleton and four mages, so this isn't going to go smoothly. Eww, they were necromancers. Oh, a human heart, how delightful. **shudders**
Mmm, skulls on spikes. Y'all are classy, real classy. Advanced Necromancer, now you have an arrow in the face! HA! A small chest in the water, down a passage, but nothing fancy. So ... the game is fairly convinced I'm fighting a Master Necromancer right now - I've got fight music and shouts of "I knew I'd find you!" but ... ah ... no damage. So I'm just looting till I run across her. Lots of fun potions though! Awww, snarky bitch killed me. Ha, now you're dead.
Oh. Cupboard full of skeletons. That's lovely.
Hm. I missed something. I'm back to where I shot that guy in the face with an arrow. Backtracking, looking for doors. Oh, wait, this is the upper level. Continuing on, there is someone talking about the star ... and very nearly kicking my ass! Stop healing yourself and sending skeletons after me, blah! Well, I guess is makes sense ... cause I guess he was the boss! Hello, Azura's star ... hello, uh, not-very-interesting loot. So, now I have a choice. I can bring the star to the disciple of Azura, or the Mage who studies stars. I believe I'll take it to the disciple, since having a direct line to the daedra will more likely lead to its restoration.
Ooo, now Azura is talking to me. Apparently, I have to go into it and banish Malen's soul from it. Sounds creepy. I entered the star and fought off some creatures that Malen conjured - two of them had Daedra hearts on them - and then took out Malen. Now I have the star! Off to help another god - it's Meridia's temple next!
So, after returning her beacon, she directed me directly below to her temple, which is sounds like has been taken over by a necromancer. My favorite, bleh. Here I go.
There's black smoke everywhere, as well as desecrated corpses. I activated a pedestal, which directed Meridia's light deeper into the temple. Lots of shades - like, mini black ghosts. Fire and backing up seem to do a great job of leaving me largely unscathed. This dungeon's favorite trick seems to be to put lame treasure chests behind gates, and the lever to open said gate behind a way-too-difficult-for-the-reward locked door. On to the ... balcony? Around the outside and back into the ruins. Man, for gods, these daedra sure do need a lot of help with simple tasks.
Got a little lost, so I used my clairvoyance ... which is taking me to a door which requires a key. Hrm. Clairvoyance was wrong - I still had one more pedestal to activate, up at the top floor, so I backtracked, did that, and now into the Kilkreath Catacombs!
AAAUUGGGHHH. Took out like 5 of those shade things, restored my health and stamina fully, and that guy Malkoran took me out in like 2 hits! BLERGH.
WHEW. Finally. Now for some lootin'. Crimony, there are a LOT of desecrated corpses. Got Dawnbreaker! Meridia is quite happy with me.
Now, for the rescue mission for the Companions! Let's see what we have here. Lost Echo Cave. Lots of glowing mushrooms ... I hope there are undead so that I can practice with my Dawnbreaker! It's very foggy ... no baddies yet. I think I hear skittering though, which probably means chaurus and falmer. Ooo, Level up! It seems a humble king was buried here ...
Ugh, Falmer it is. I found the girl I'm looking for, but falmer keep dropping from the ceiling ... it's very obnoxious.
Ugh, now I killed her. Like, half a shot of flames. Stay out of the way! Grar. And then accidentally saved over, so now I have to go back to Meridia's quest if I don't want her dead. CRAAAAAP.
And this, dear readers, is where you realize that yes, I am new to this and terrible at it.
So, back to Meridia's boss fight. After which I will save, go home, and get a metric ton more healing potions.
Anyway, with this dose of hubris, I leave you. Till next time, fair readers.
Playing on Novice
Thursday, November 14, 2013
Day 3
Day 3
Game: Skyrim
Level: 21
Most recent completed quest: Forbidden Legend (Reforge the Gauldur Amulet)
Pardon the radio silence, I had a friend in town from Seattle and work like crazy - been gaming in like 30 minute increments.
The most recent quest I completed was the Forbidden Legend Quest - the three Gauldur brothers, collecting the broken pieces of the amulet, reforging it into one kick-ass piece of kit. But sweet Lord, when they took me on, one right after the other? Hardest fight I've had so far. My boyfriend was messing with his phone, I had to stop him to keep an eye on my M\H\S bars so I didn't die. I went through 10-15 health potions, 5-6 stamina, and just as many magicka potions before that fight was over. Maybe other people didn't think it was quite such a beast of a quest, but ... for me, it basically kicked my ass.
I also completed the Diplomatic Immunity quest recently, finding out that basically no one knows anything about the dragons coming back. Reeeeaaaalll productive. It's trying to push me in the direction of the Theives Guild quest, but ... you all know how I feel about that. I'm holding off on it, but at this point I'm basically bogged down by Thieves Guild quest items.
Oh, also, I'm basically at 100% Elven - armor, helmet, boots, gauntlets, warhammer, bow ... Lean and mean.
The next quest at hand it re-attempting to enter Labyrinthian, to retrieve the Staff of Magnus. I took the long way around, so that I could stop in Morthal, where someone told me I wasn't looking too good - turned out to be Bone Break Fever. Not sure what I caught it from, but it might explain why that last fight was so tough and why my stamina's been running out so quickly - it's gone now, and I'm continuing to Labyrinthian.
Frostbite spider, mudcrab, some butterflies, some supplies ... Frost Troll! Fire Thu'um and a little bit of flame magic took care of that - not even a scratch! Ah crap, another one - same deal, but I got hit a few times first, boo. Thank you Fire Breath Thu'um!
... Savos Aren is here, as a ghost - kinda grumpy, but, you know, dead and all - along with a few other ghosts. They won't really talk to me. Wow, corpses everywhere inside ... the ground is littered with them. There's a door with a ton of skeleton's behind it - tried to blast them through the gate, but no luck. Oh crap, dragon skeleton! So one dragon, and 8 skeletons ... crazy, but doable. The dragon skeleton had FIVE dragon bones on it (though technically it probably has more), so it's a good thing I brought my light armor set. Apparently one of the ghosts 'died' back there, though I'm not sure how since they weren't there fighting with me.
Ah crap! Something just drained almost all of my magicka! Deep scary voice. Oooo, frost spirit! Kicked your ass. Dammit! That voice again, and again almost all of my magicka, gone. Three more draugurs down, level up! Whoo! Increase health, and save my one point for Archery - I'm at 29, and I need 30 for eagle eye.
Still going down.
Holy shit. Ebony shield!
**Well, it seems this is where I stopped writing ... I'll recap what I missed in the next one.**
Game: Skyrim
Level: 21
Most recent completed quest: Forbidden Legend (Reforge the Gauldur Amulet)
Pardon the radio silence, I had a friend in town from Seattle and work like crazy - been gaming in like 30 minute increments.
The most recent quest I completed was the Forbidden Legend Quest - the three Gauldur brothers, collecting the broken pieces of the amulet, reforging it into one kick-ass piece of kit. But sweet Lord, when they took me on, one right after the other? Hardest fight I've had so far. My boyfriend was messing with his phone, I had to stop him to keep an eye on my M\H\S bars so I didn't die. I went through 10-15 health potions, 5-6 stamina, and just as many magicka potions before that fight was over. Maybe other people didn't think it was quite such a beast of a quest, but ... for me, it basically kicked my ass.
I also completed the Diplomatic Immunity quest recently, finding out that basically no one knows anything about the dragons coming back. Reeeeaaaalll productive. It's trying to push me in the direction of the Theives Guild quest, but ... you all know how I feel about that. I'm holding off on it, but at this point I'm basically bogged down by Thieves Guild quest items.
Oh, also, I'm basically at 100% Elven - armor, helmet, boots, gauntlets, warhammer, bow ... Lean and mean.
The next quest at hand it re-attempting to enter Labyrinthian, to retrieve the Staff of Magnus. I took the long way around, so that I could stop in Morthal, where someone told me I wasn't looking too good - turned out to be Bone Break Fever. Not sure what I caught it from, but it might explain why that last fight was so tough and why my stamina's been running out so quickly - it's gone now, and I'm continuing to Labyrinthian.
Frostbite spider, mudcrab, some butterflies, some supplies ... Frost Troll! Fire Thu'um and a little bit of flame magic took care of that - not even a scratch! Ah crap, another one - same deal, but I got hit a few times first, boo. Thank you Fire Breath Thu'um!
... Savos Aren is here, as a ghost - kinda grumpy, but, you know, dead and all - along with a few other ghosts. They won't really talk to me. Wow, corpses everywhere inside ... the ground is littered with them. There's a door with a ton of skeleton's behind it - tried to blast them through the gate, but no luck. Oh crap, dragon skeleton! So one dragon, and 8 skeletons ... crazy, but doable. The dragon skeleton had FIVE dragon bones on it (though technically it probably has more), so it's a good thing I brought my light armor set. Apparently one of the ghosts 'died' back there, though I'm not sure how since they weren't there fighting with me.
Ah crap! Something just drained almost all of my magicka! Deep scary voice. Oooo, frost spirit! Kicked your ass. Dammit! That voice again, and again almost all of my magicka, gone. Three more draugurs down, level up! Whoo! Increase health, and save my one point for Archery - I'm at 29, and I need 30 for eagle eye.
Still going down.
Holy shit. Ebony shield!
**Well, it seems this is where I stopped writing ... I'll recap what I missed in the next one.**
Thursday, November 7, 2013
Day 2
Game: Skyrim
Level: 19
Location: Morvunskar
Finished up at Mzulft, but the staff wasn't there ... it's in Labyrinthian. Decided to look for Sam in Morvunskar, but I don't think I'm strong enough yet, those mages have killed me 3 times in the second room alone.
Decided to head up to Winterhold to investigate a book ... it mentioned a Pale Lady, something else (forgive my memory) and the Gauldur legend. It's quite far away, though, and since Yngvild is right around the corner, I'm stopping in there for the Helm of Winterhold. Then to the Horn of Jurgen Windcaller - back to the main questline!
Yngvild is a snowy place - the walls, in some points, are composed entirely of ice, with icicles everywhere. So far I've come across only female draugrs (||||| ||) and female ghosts (||||| ). I found a journal from a man named Arondil with ... some interesting descriptions of obsessions with the young women of Dawnstar. I hope that's not who these girls are. There isn't much here in terms of kit, just a few burial urns and what little the fighters have on them. Journal II - It would seem the draugrs are female warriors, buried in Yngvild, that have been reanimated by Arondil. They were raised from the dead by him to do his bidding. Taking the journals seems to activate a quest. Journal III implies that Arondil is ... a necrophiliac as well as necromancer. He also murdered a milkmaid who came too close to Yngvild, and he discusses reanimating her as well. Gross.
Now we come upon the Yngvild Throne Room, and I think a save is in order. I have taken down Arondil and another of his female ghosts with fire - though his ice blasts did some good damage. I had to get to health potions more than once. Found a greater soul gem and some ectoplasm as well, and the helmet seems to be though the next door. In this room, a bedroom, there was a last ghost, a chest with the helm and some other fun things, and yet another unusual gem. On the table is Journal IV, which explains that the ghosts were milkmaids from Dawnstar. And then there are some ... rather distasteful descriptions of him touching the ghost girls. Ew. After this, he began kidnapping girls and turning them into mindless specters to guard him and ... do other things. So glad I killed him. I exhausted my flames on him on my way out, stopping to give him a few extra chops with my warhammer too.
Down a passage and after pulling a lever and going through a gate, I came across 3 dead women - a Nord, a Breton, and a Redguard. Women he hadn't yet made incorporeal, no doubt. Through a door, up some stairs, through another door, chest with not much in it, one more lever, through a secret passage, and back up the way I came.
After a bit of difficult navigating, I found the tower stone. I didn't activate it, but it is good to know where it is. It allows the ability to pick one expert level or lower lock per day.
I returned the Helm of Winterhold to the Jarl, who gave me a Blade of Winterhold - pretty spiffy - and let me take a Grand Staff of Repulsion, which I wont use (it's a fleeing enchantment) but will fetch a good price. I then travelled to Riften to drop off Arondil's journals, and gained a few quests along the way.
I entered the Ratway, and was immediately ambushed by two people asking who I was while simultaneously attacking - doesn't give me much time to answer, does it? This is clearly where the thieves guild resides, and I don't really want any part of that. I was just trying to drop off journals.
This seems like a fine place to stop for now. Till next time, fair readers!
Level: 19
Location: Morvunskar
Finished up at Mzulft, but the staff wasn't there ... it's in Labyrinthian. Decided to look for Sam in Morvunskar, but I don't think I'm strong enough yet, those mages have killed me 3 times in the second room alone.
Decided to head up to Winterhold to investigate a book ... it mentioned a Pale Lady, something else (forgive my memory) and the Gauldur legend. It's quite far away, though, and since Yngvild is right around the corner, I'm stopping in there for the Helm of Winterhold. Then to the Horn of Jurgen Windcaller - back to the main questline!
Yngvild is a snowy place - the walls, in some points, are composed entirely of ice, with icicles everywhere. So far I've come across only female draugrs (||||| ||) and female ghosts (||||| ). I found a journal from a man named Arondil with ... some interesting descriptions of obsessions with the young women of Dawnstar. I hope that's not who these girls are. There isn't much here in terms of kit, just a few burial urns and what little the fighters have on them. Journal II - It would seem the draugrs are female warriors, buried in Yngvild, that have been reanimated by Arondil. They were raised from the dead by him to do his bidding. Taking the journals seems to activate a quest. Journal III implies that Arondil is ... a necrophiliac as well as necromancer. He also murdered a milkmaid who came too close to Yngvild, and he discusses reanimating her as well. Gross.
Now we come upon the Yngvild Throne Room, and I think a save is in order. I have taken down Arondil and another of his female ghosts with fire - though his ice blasts did some good damage. I had to get to health potions more than once. Found a greater soul gem and some ectoplasm as well, and the helmet seems to be though the next door. In this room, a bedroom, there was a last ghost, a chest with the helm and some other fun things, and yet another unusual gem. On the table is Journal IV, which explains that the ghosts were milkmaids from Dawnstar. And then there are some ... rather distasteful descriptions of him touching the ghost girls. Ew. After this, he began kidnapping girls and turning them into mindless specters to guard him and ... do other things. So glad I killed him. I exhausted my flames on him on my way out, stopping to give him a few extra chops with my warhammer too.
Down a passage and after pulling a lever and going through a gate, I came across 3 dead women - a Nord, a Breton, and a Redguard. Women he hadn't yet made incorporeal, no doubt. Through a door, up some stairs, through another door, chest with not much in it, one more lever, through a secret passage, and back up the way I came.
After a bit of difficult navigating, I found the tower stone. I didn't activate it, but it is good to know where it is. It allows the ability to pick one expert level or lower lock per day.
I returned the Helm of Winterhold to the Jarl, who gave me a Blade of Winterhold - pretty spiffy - and let me take a Grand Staff of Repulsion, which I wont use (it's a fleeing enchantment) but will fetch a good price. I then travelled to Riften to drop off Arondil's journals, and gained a few quests along the way.
I entered the Ratway, and was immediately ambushed by two people asking who I was while simultaneously attacking - doesn't give me much time to answer, does it? This is clearly where the thieves guild resides, and I don't really want any part of that. I was just trying to drop off journals.
This seems like a fine place to stop for now. Till next time, fair readers!
Wednesday, November 6, 2013
Day 1
Day 1 (of blog)
Game: Skyrim
Level: 16
Location: Wreck of the Winter War
Yesterday, I investigated the Wreck of The Pride of Tel Vos. I love me some pirate ships, so to continue the theme I fast travelled to Windhelm (boo to that city's prejudices!) and jaunted on over to Winter War. Killed some horkers - practiced my archery, killed an ice wraith - practiced my flame spell, then went to bed.
Killed 3 bandits, but died when I failed to see the fourth. Boo, let's try this again.
Avoided some bear traps, narrowly. Killed the same three bandits with my flames, then broke out my trusty Dwarven Warhammer of Burning to finish off the Bandit King. He was pretty good, but no match for that beast of a weapon! Got a dwarven shield off him, some gold, and an elven dagger, just 'cause it looks cool. Left behind the Iron Warhammer of Scorching, steel armor and shin boots. Got some gold off of each of the bandits, but I left their armor and weapons ('cause they suck). Then I took a bunch of food, yay food!
Found a chest! Elven bow, some gold, potion of resist shock, ring of sure grip, and some Novice Robes of Who-Cares-I-Have-Too-Many. Also found a bunch of lockpicks and Surfeit of Thieves [book] which raised my lockpicking skill! Then, an expertly locked chest - quick save in case I break all my lockpicks - broke 4, gold and lesser soul gem.
Quick save before some underwater treasure hunting - nothin', just some salmon. Boo. Walked up a ramp on the ship's deck and looked out to see a camp to the northwest. Fisherman's journal that abruptly stops ... usually a sign of someone dead nearby. Attacked by two wolves and an ice wolf, but my warhammer made quick work of them.
Level up! Whoohoo! I'll take Magicka and Apprentice Locks, thank you.
Then something started attacking my ankles ... slaughterfish can walk?! There's food everywhere and a small fire still smouldering; either the fishermen are alive, or very recently dead. Found a dead fugitive, then a sudden roar - from a bear, crap, let's back up. A good dose of fire and a lot of backing up took care of him before me. No fishermen on this peninsula, but there is an overturned boat over there. Lot's of slaughterfish around though; I lured them away to explore under the boat. Just an axe and a small coin purse, nothing too exciting ... oh well. Let's drop some stuff off at home before continuing to the next mission.
Dropped off some kit, did some alchemy, and then went to Arcadia's to sell.
Traveled to Ansilvund, on my way to Mzulft, and there was a dragon waiting. After equipping dragonskin and trying the Ice Form shout - which it resisted - I blasted through all my magicka and magicka restoration potions pelting it with Frostbite, until a final shout of Unrelenting Force took the thing down. Ugh, I really need more restore magicka potions before I investigate these ruins.
After picking up the dragon bones, I had to drop ... unbelievable amounts of potions and soul gems, as well as some iron ingots and a few other things that I didn't care so much about, even after I took a potion of strength to get me home so that I could drop them off. About 70 pounds worth of things ... ugh.
Came back to talk Mikail out of harassing Carlotta, and got into a fistfight, then a drinking contest with Sam Guevenne. I won, but ... I woke up in the temple of Dibella, near Markarth, and I guess I had trashed it. I cleaned up the damages, and headed back to talk to Sam.
On my way, I saw a man stab some woman named Margaret. She had a key to her room ... it might be important. A man was shouting about the "Forsworn," and another, Eltrys, handed me a note to meet him at the shrine of Talos. Guess I'll be a little sidetracked ...
He asked me to find out who was behind the woman's attack, and find out who the Forsworn are - they seem to be natives, followers of the old leader. I have so much to do ... I think this will have to wait.
Back in Whiterun, Carlotta gave me 400 gold for getting Mikail off her back - seems like a lot for the task, but I'm not complaining.
Back on the road to Mzulft - wolves (2), bears (1), and a dragon - but I ran straight into Mzulft instead of fight. No way I'm wasting my magicka (again) right before a fight.
Mzulft: Seems to be dwarven ruins, judging by the amount of shiny. There is a mage here, Gavros Plinius, who died upon giving me a final message: To find the Oculory, as there would be other people there, and according to his journal, a focusing crystal.
Since these things are impervious to magic, I am making slower progress than usual and my stamina is draining quickly. Dwarven Spider Workers (8, so far) have provided me with a lot of scrap metal and dwarven oil, and go down pretty easily with my Skyforge Steel Battleaxe, though the enchantment gives me no buff against them. Charus (6 so far) seem to go down with a few ranged attacks and then some shock therapy. Dwarven Spheres (6 so far) go down pretty easily with sparks too.
Level up! 18 - Magicka and two handed, please!
This seems like a long awaited stopping point, so I'll leave it here for now. Farewell, gentle readers, see you soon!
Game: Skyrim
Level: 16
Location: Wreck of the Winter War
Yesterday, I investigated the Wreck of The Pride of Tel Vos. I love me some pirate ships, so to continue the theme I fast travelled to Windhelm (boo to that city's prejudices!) and jaunted on over to Winter War. Killed some horkers - practiced my archery, killed an ice wraith - practiced my flame spell, then went to bed.
Killed 3 bandits, but died when I failed to see the fourth. Boo, let's try this again.
Avoided some bear traps, narrowly. Killed the same three bandits with my flames, then broke out my trusty Dwarven Warhammer of Burning to finish off the Bandit King. He was pretty good, but no match for that beast of a weapon! Got a dwarven shield off him, some gold, and an elven dagger, just 'cause it looks cool. Left behind the Iron Warhammer of Scorching, steel armor and shin boots. Got some gold off of each of the bandits, but I left their armor and weapons ('cause they suck). Then I took a bunch of food, yay food!
Found a chest! Elven bow, some gold, potion of resist shock, ring of sure grip, and some Novice Robes of Who-Cares-I-Have-Too-Many. Also found a bunch of lockpicks and Surfeit of Thieves [book] which raised my lockpicking skill! Then, an expertly locked chest - quick save in case I break all my lockpicks - broke 4, gold and lesser soul gem.
Quick save before some underwater treasure hunting - nothin', just some salmon. Boo. Walked up a ramp on the ship's deck and looked out to see a camp to the northwest. Fisherman's journal that abruptly stops ... usually a sign of someone dead nearby. Attacked by two wolves and an ice wolf, but my warhammer made quick work of them.
Level up! Whoohoo! I'll take Magicka and Apprentice Locks, thank you.
Then something started attacking my ankles ... slaughterfish can walk?! There's food everywhere and a small fire still smouldering; either the fishermen are alive, or very recently dead. Found a dead fugitive, then a sudden roar - from a bear, crap, let's back up. A good dose of fire and a lot of backing up took care of him before me. No fishermen on this peninsula, but there is an overturned boat over there. Lot's of slaughterfish around though; I lured them away to explore under the boat. Just an axe and a small coin purse, nothing too exciting ... oh well. Let's drop some stuff off at home before continuing to the next mission.
Dropped off some kit, did some alchemy, and then went to Arcadia's to sell.
Traveled to Ansilvund, on my way to Mzulft, and there was a dragon waiting. After equipping dragonskin and trying the Ice Form shout - which it resisted - I blasted through all my magicka and magicka restoration potions pelting it with Frostbite, until a final shout of Unrelenting Force took the thing down. Ugh, I really need more restore magicka potions before I investigate these ruins.
After picking up the dragon bones, I had to drop ... unbelievable amounts of potions and soul gems, as well as some iron ingots and a few other things that I didn't care so much about, even after I took a potion of strength to get me home so that I could drop them off. About 70 pounds worth of things ... ugh.
Came back to talk Mikail out of harassing Carlotta, and got into a fistfight, then a drinking contest with Sam Guevenne. I won, but ... I woke up in the temple of Dibella, near Markarth, and I guess I had trashed it. I cleaned up the damages, and headed back to talk to Sam.
On my way, I saw a man stab some woman named Margaret. She had a key to her room ... it might be important. A man was shouting about the "Forsworn," and another, Eltrys, handed me a note to meet him at the shrine of Talos. Guess I'll be a little sidetracked ...
He asked me to find out who was behind the woman's attack, and find out who the Forsworn are - they seem to be natives, followers of the old leader. I have so much to do ... I think this will have to wait.
Back in Whiterun, Carlotta gave me 400 gold for getting Mikail off her back - seems like a lot for the task, but I'm not complaining.
Back on the road to Mzulft - wolves (2), bears (1), and a dragon - but I ran straight into Mzulft instead of fight. No way I'm wasting my magicka (again) right before a fight.
Mzulft: Seems to be dwarven ruins, judging by the amount of shiny. There is a mage here, Gavros Plinius, who died upon giving me a final message: To find the Oculory, as there would be other people there, and according to his journal, a focusing crystal.
Since these things are impervious to magic, I am making slower progress than usual and my stamina is draining quickly. Dwarven Spider Workers (8, so far) have provided me with a lot of scrap metal and dwarven oil, and go down pretty easily with my Skyforge Steel Battleaxe, though the enchantment gives me no buff against them. Charus (6 so far) seem to go down with a few ranged attacks and then some shock therapy. Dwarven Spheres (6 so far) go down pretty easily with sparks too.
Level up! 18 - Magicka and two handed, please!
This seems like a long awaited stopping point, so I'll leave it here for now. Farewell, gentle readers, see you soon!
One Geek's quest to get better at gaming
The Game? Skyrim - should take me quite a while to get through it, this game's expansive.
Currently a level 16, taken out about 6-7 dragons ... but only two of those were on my own, and those only after I switched the game difficulty to "Novice" - hence the blog name. I got up to about level 7 or 8 before dying so many times I just about threw the controller away. Then came the advice: since I hadn't played in almost 10 years (and was terrible then), why not change the difficulty? I am a novice, why not play as one? Instant confidence booster.
I still die, but not with the alarming frequency that I did before. As I get better, I may readjust the difficulty, but as it stands now I'm thoroughly enjoying kicking a small amount of ass. Keep you posted on progress!
Currently a level 16, taken out about 6-7 dragons ... but only two of those were on my own, and those only after I switched the game difficulty to "Novice" - hence the blog name. I got up to about level 7 or 8 before dying so many times I just about threw the controller away. Then came the advice: since I hadn't played in almost 10 years (and was terrible then), why not change the difficulty? I am a novice, why not play as one? Instant confidence booster.
I still die, but not with the alarming frequency that I did before. As I get better, I may readjust the difficulty, but as it stands now I'm thoroughly enjoying kicking a small amount of ass. Keep you posted on progress!
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